![]() ![]() ![]() ![]() Now when the mouse disappears there is no feedback telling me where the mouse is located. But lets add an extra step, say 7.1, where we maximize the Blueprint window. This is ok when the two windows are showing because the Editor gives you feedback as to which window has focus. The mouse should now disappear because control is passed back to Viewport, allowing you to move the mouse and look around the world. Put a breakpoint on the Event Tick node (model should immediately pause but sometimes does not - not sure why).Move invisible mouse cursor to your opened Event Graph window and left click (mouse now appears allowing you to debug M圜haracter template which is showing orange border to indicate simulating).Move mouse into Viewport and left click (mouse disappears as expected allowing game play).Content Browser > Blueprints > M圜haracter > Graph > Event Graph (make visible but not maximized show both Viewport and Event Graph).File > New Project > Code Third Person > Create Project (no need to open VS). ![]() Here’s a few steps to try which leads to the missing mouse cursor: I too found it hard to reproduce - I have a knack for uncovering edge cases. ![]()
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